Moment-to-moment gameplay is the focal point within the composition of Diablo IV: it should draw your attention. One of our core values at Blizzard Entertainment is “Gameplay First,” and this drives a lot of the artistic decisions we make while developing visual effects for the game. It is important to understand the context of an effect, and how it best serves your experience. While we aren’t talking about everything we have planned for character power today, I’m happy to talk about one feature in particular, the Paragon Board.Įvery effect plays a role in the final composition of our game. We hear you loud and clear, and in Diablo IV, we have placed a stronger emphasis on character power that is earned by all the little decisions you make while leveling up and exploring the world of Sanctuary.
Customizing and planning a character feels less rewarding if it doesn’t play a big role in how the character performs in combat. In past discussions, we’ve received feedback that it seems deflating for so much of a character’s power to be delivered through the gear that they have equipped. While bandits are fond of Maces, Crossbows, and Boots, if you’re hunting for a new pair of Pants, you’d do well to kill some of the Drowned instead. Each of these monsters seem to enjoy collecting certain types of items and will be somewhat more likely to drop those items than others.
There are plenty of enemies and monsters for the hero to encounter.
Sanctuary is a vast world, filled with forlorn trails through werewolf-infested forests, withered heaths crawling with cannibals, and fog-choked graveyards crawling with the restless dead.